RSC EU Rulebook

Version: 2.2
Updated: 03/12/21

Introduction

The RSC EU Rulebook is an on-going document of how the Rocket Soccer Confederation Championship EU works and provides as much detail as possible in how to deal with certain situations during a season. When enforcing Discord rules, Moderators and staff will refer to the RSC Behaviour Rules & Guidelines.

The Rocket Soccar Confederation Championship Europe (RSCC EU) is a different kind of Rocket League experience: a persistent and evolving league designed to closely resemble and operate similar to American professional sports leagues, with General Managers who draft players, make trades, set rosters, and compete to be the powerhouse that every team strives to beat the following season.

Each franchise has one team per league. Teams do not move between leagues, but players may move between teams in different leagues via Promotion and Substitutions. The league is open for players on every platform as long as you have met the minimum requirement of 150 Rocket League games in the 2v2 and 3v3 game mode combined in either the current or previous season. For Returning Players from the previous season the number of games is 75 in the same modes and seasons as stated above.

Disclaimers

By participating in the RSC, you are agreeing to the subsequent rules and conditions as laid out here, in the Rocket Soccer Confederation EU Rulebook, and accept any responsibility and punishment for breaking these rules.

All times in the league are in CET and CEST (Central European Time and Central European Summer Time.)

If you are experiencing any difficulties in interpreting this Rulebook, then make sure to post in #help or create a ModMail with your question and the Admins or Moderators will gladly assist you.

1. League Structure

1.1. Tiers

The different leagues within the RSC Championship are Prospect, Challenger, Minor, Major & Elite.
Premier Tier is TBD
Elite Tier is TBD
Major Tier is TBD
Minor Tier is TBD
Challenger Tier is TBD
Prospect Tier is TBD
These values are accurate to the data from a players tracker at the start of the season. Improvement is highly likely to occur, widening the tiers; skill level as the season progresses. These Tiers also depend on the Number of Signups and Rank Distribution.

1.1. Tiers

The different leagues within the RSC Championship are Prospect, Challenger, Minor, Major & Elite.
Premier Tier is TBD
Elite Tier is TBD
Major Tier is TBD
Minor Tier is TBD
Challenger Tier is TBD
Prospect Tier is TBD
These values are accurate to the data from a players tracker at the start of the season. Improvement is highly likely to occur, widening the tiers; skill level as the season progresses. These Tiers also depend on the Number of Signups and Rank Distribution.

1.2. League Requirements

Be sportsmanlike, kind, and polite. Be mature, regardless of your age. Respect everyone, whether they are your teammates or your rivals. Be aware that your sense of humor may not be universally shared, and words and actions that may be meaningless to you could be devastating to another.
Joining the RSC EU Discord is required.
Leaving the RSC Discord for over 24 hours or quitting on your team while under contract results in a ban for the remainder of the current season, except in the cases of hacked accounts or certain other issues. If you leave or quit past the half-way point of the season, then you will be banned for the remainder of the current season and the following season.
Sign up for RSCC EU through the indicated signup form before the close of the signup period before each season. Be sure to fully and honestly fill out the form, or you may be rejected without warning. If you are found to provide only a “smurf” account, you will be banned.

1.2. League Requirements

Be sportsmanlike, kind, and polite. Be mature, regardless of your age. Respect everyone, whether they are your teammates or your rivals. Be aware that your sense of humor may not be universally shared, and words and actions that may be meaningless to you could be devastating to another.
Joining the RSC EU Discord is required.
Leaving the RSC Discord for over 24 hours or quitting on your team while under contract results in a ban for the remainder of the current season, except in the cases of hacked accounts or certain other issues. If you leave or quit past the half-way point of the season, then you will be banned for the remainder of the current season and the following season.
Sign up for RSCC EU through the indicated signup form before the close of the signup period before each season. Be sure to fully and honestly fill out the form, or you may be rejected without warning. If you are found to provide only a “smurf” account, you will be banned.

2. General Rules & Information

2.1. Discord

The league will make use of Discord (https://discordapp.com/) as its primary platform for communication and organization. All official announcements will occur in the league’s Discord server.
All players involved in the league must have a Discord account. This should be provided by the player when signing up for the league. (This will be done through the signup form.)
All players must be in the RSC EU Discord server. Players who are not in the server are subject to being removed from the league at the discretion of the Admins.
All communication is expected to occur through Discord, using either the league’s server, your franchise’s server, or direct messages (DM), except where agreed-upon otherwise between individuals.
Any advertisement of any non-RSC EU related events or Partnership or Promotion of another organisation must be approved through one of the Admins or done via ModMail.
If player names are close facsimiles of each other, the player will be asked to modify their name. Similarly, name change requests which closely resemble other players or are requested as 'a meme' will be denied. This ensures all backend processes (ie. stats) are tracked properly. Due to Data Validation on Google Sheets, players need to have a unique name assigned to them.

2.1. Discord

The league will make use of Discord (https://discordapp.com/) as its primary platform for communication and organization. All official announcements will occur in the league’s Discord server.
All players involved in the league must have a Discord account. This should be provided by the player when signing up for the league. (This will be done through the signup form.)
All players must be in the RSC EU Discord server. Players who are not in the server are subject to being removed from the league at the discretion of the Admins.
All communication is expected to occur through Discord, using either the league’s server, your franchise’s server, or direct messages (DM), except where agreed-upon otherwise between individuals.
Any advertisement of any non-RSC EU related events or Partnership or Promotion of another organisation must be approved through one of the Admins or done via ModMail.
If player names are close facsimiles of each other, the player will be asked to modify their name. Similarly, name change requests which closely resemble other players or are requested as 'a meme' will be denied. This ensures all backend processes (ie. stats) are tracked properly. Due to Data Validation on Google Sheets, players need to have a unique name assigned to them.

2.2 Broadcasting Rules

Teams are allowed to stream or record games in any way they would like. RSC EU only asks that any streams involving league games be “Family Friendly”. Recording of game replays is recommended but not required. (Teams are required to submit replays via Ballchasing.com after games, but they do not have to retain them once RSC EU has confirmed that they have them.) RSC EU reserves the right to broadcast your games you play or clips hit on our official Twitch/YouTube channels or Social Media platforms, and be able to spectate for the purpose of broadcasting any league games.
Teams are allowed to use the 1 Spectator that they are allowed to have in the lobby as a designated streamer. However, permission must have been asked for from the opponents prior to the series starting, and if they refuse then that stream is not allowed. Players actually rostered to the team are still allowed to stream their POV without seeking permission.

2.2 Broadcasting Rules

Teams are allowed to stream or record games in any way they would like. RSC EU only asks that any streams involving league games be “Family Friendly”. Recording of game replays is recommended but not required. (Teams are required to submit replays via Ballchasing.com after games, but they do not have to retain them once RSC EU has confirmed that they have them.) RSC EU reserves the right to broadcast your games you play or clips hit on our official Twitch/YouTube channels or Social Media platforms, and be able to spectate for the purpose of broadcasting any league games.
Teams are allowed to use the 1 Spectator that they are allowed to have in the lobby as a designated streamer. However, permission must have been asked for from the opponents prior to the series starting, and if they refuse then that stream is not allowed. Players actually rostered to the team are still allowed to stream their POV without seeking permission.

2.3. Joining the RSC Championship EU

A signup form will be made available prior to the start of each season of RSC Championship EU. Players signing up MUST have played a combined amount of 150 games over the past 2 seasons in the 2v2 and 3v3 game mode to be able to apply.
Players must disclose all of their accounts used to play Rocket League in the signup form, whether they are regularly used or not, regardless of platform. Failure to do so may result in consequences, including potentially the removal of the player from the league.
The player must use accounts registered with RSC EU for all RSC Championship EU events. If you are not using the account you have indicated as your main account, you must submit this information to the staff at least 30 minutes in advance of an RSCC EU match or event.
If any of a player’s accounts are banned by Psyonix, the player is not allowed to participate in any RSC EU Championship events until the reason for the ban has been shown to the Admins with screenshot evidence. Admins will then determine case-by-case the seriousness of the in-game ban and make a decision on whether to allow the continued competing in the league during that period. Attempting to circumvent this may result in match bans. Repeat attempts may result in your removal from the league.
Any player who is drafted to a team and then declares interest in being cut from their drafted team in order to fulfill a premeditated roster that season will be removed from the league at the discretion of the Transaction Committee and Admins.
Players will be allowed to sign up for the league as a Permanent Free Agent only. By doing this, they waive their ability to join a team on anything other than a temporary, one match day contract. All normal temporary substitution rules will apply to them. They will be taken out of the draft but will still have an MMR value and a minimum tier appointed to them by the league. Players who wish to enter the season as a free agent only will need to sign up by the regular signup deadline and will need to alert staff of their intent at least two days prior to the draft.
No Permanent Free Agent can be the sub for one team two times in a row.  If a Permanent Free Agent subs for a franchise on a match night, they will not be able to sub for the same franchise again until they sub for another franchise first. Alternatively, if a GM uses one Permanent Free Agent on one match night and a different one on the following match night, then said GM would be eligible to use the first Permanent Free Agent for the next match.

2.3. Joining the RSC Championship EU

A signup form will be made available prior to the start of each season of RSC Championship EU. Players signing up MUST have played a combined amount of 150 games over the past 2 seasons in the 2v2 and 3v3 game mode to be able to apply.
Players must disclose all of their accounts used to play Rocket League in the signup form, whether they are regularly used or not, regardless of platform. Failure to do so may result in consequences, including potentially the removal of the player from the league.
The player must use accounts registered with RSC EU for all RSC Championship EU events. If you are not using the account you have indicated as your main account, you must submit this information to the staff at least 30 minutes in advance of an RSCC EU match or event.
If any of a player’s accounts are banned by Psyonix, the player is not allowed to participate in any RSC EU Championship events until the reason for the ban has been shown to the Admins with screenshot evidence. Admins will then determine case-by-case the seriousness of the in-game ban and make a decision on whether to allow the continued competing in the league during that period. Attempting to circumvent this may result in match bans. Repeat attempts may result in your removal from the league.
Any player who is drafted to a team and then declares interest in being cut from their drafted team in order to fulfill a premeditated roster that season will be removed from the league at the discretion of the Transaction Committee and Admins.
Players will be allowed to sign up for the league as a Permanent Free Agent only. By doing this, they waive their ability to join a team on anything other than a temporary, one match day contract. All normal temporary substitution rules will apply to them. They will be taken out of the draft but will still have an MMR value and a minimum tier appointed to them by the league. Players who wish to enter the season as a free agent only will need to sign up by the regular signup deadline and will need to alert staff of their intent at least two days prior to the draft.
No Permanent Free Agent can be the sub for one team two times in a row.  If a Permanent Free Agent subs for a franchise on a match night, they will not be able to sub for the same franchise again until they sub for another franchise first. Alternatively, if a GM uses one Permanent Free Agent on one match night and a different one on the following match night, then said GM would be eligible to use the first Permanent Free Agent for the next match.

2.4. Roles

The league is led by the RSC EU Founder and Head Admins, who primarily work with long-term decisions, projects and sponsorships.
he league’s day-to-day activities are directed by Admins.
The structures of the league are operated by Staff. There are several different roles/committees that fall under the heading of Staff.
The teams of the league are led by General Managers (GMs). Each GM is in charge of a grouping of teams known as a franchise. Some GMs have additional roles. GMs can be players; however, special rules apply to these circumstances.
A GM may have any Staff job other than Transaction Manager and Trackers Committee, due to potential conflicts of interest.
If a GM is a player, this rule supersedes the rules for players becoming Staff. The restrictions on which jobs may be taken still apply in addition to the restrictions in this rule.
Captains are players who have been tasked by their GM to lead a team. There are no specific responsibilities or privileges associated with being a Captain, other than what their specific GM grants them.
Acting General Managers (AGMs) are players who are tasked with assisting their GM in various tasks. There is no requirement as to what tier they must be in.
A person can take up the position of AGM within a franchise if they are not playing the following season(s). Conditions: The AGM must have been involved in at least 1 season within RSC EU as a player or staff and the AGM cannot be on another franchise or a free agent.

2.4. Roles

The league is led by the RSC EU Founder and Head Admins, who primarily work with long-term decisions, projects and sponsorships.
he league’s day-to-day activities are directed by Admins.
The structures of the league are operated by Staff. There are several different roles/committees that fall under the heading of Staff.
The teams of the league are led by General Managers (GMs). Each GM is in charge of a grouping of teams known as a franchise. Some GMs have additional roles. GMs can be players; however, special rules apply to these circumstances.
A GM may have any Staff job other than Transaction Manager and Trackers Committee, due to potential conflicts of interest.
If a GM is a player, this rule supersedes the rules for players becoming Staff. The restrictions on which jobs may be taken still apply in addition to the restrictions in this rule.
Captains are players who have been tasked by their GM to lead a team. There are no specific responsibilities or privileges associated with being a Captain, other than what their specific GM grants them.
Acting General Managers (AGMs) are players who are tasked with assisting their GM in various tasks. There is no requirement as to what tier they must be in.
A person can take up the position of AGM within a franchise if they are not playing the following season(s). Conditions: The AGM must have been involved in at least 1 season within RSC EU as a player or staff and the AGM cannot be on another franchise or a free agent.

3. RSCCEU-Specific Conduct Guidelines

3.1. General Guidelines

Please see the RSC Behavior Rules for general behavior and conduct guidelines.
Please show sportsmanship within the league.
Any concerns about the sportsmanship of other players or teams within RSC EU should be directed to the Admins or Moderators via ModMail and your GM. Public witch-hunts of RSC EU teams or players is unacceptable and will be considered harassment.
Players are encouraged to take screenshots containing any insults or examples of poor sportsmanship and forward them to their GM and Admin or Moderator via ModMail.
If at any point an individual or team feels that a rule unfairly applies to them, or has been unfairly applied to them, that individual or team should file an appeal to an Admin or the owner to be ruled upon.

3.1. General Guidelines

Please see the RSC Behavior Rules for general behavior and conduct guidelines.
Please show sportsmanship within the league.
Any concerns about the sportsmanship of other players or teams within RSC EU should be directed to the Admins or Moderators via ModMail and your GM. Public witch-hunts of RSC EU teams or players is unacceptable and will be considered harassment.
Players are encouraged to take screenshots containing any insults or examples of poor sportsmanship and forward them to their GM and Admin or Moderator via ModMail.
If at any point an individual or team feels that a rule unfairly applies to them, or has been unfairly applied to them, that individual or team should file an appeal to an Admin or the owner to be ruled upon.

3.2. GM/AGM/Captain Behavior

General Managers, AGMs and captains are expected to be trustworthy, mature, kind, and focused on helping their players and teams at all times. They should also be regularly available to their players and to staff in order to fulfill their responsibilities.
GMs, AGMs and Captains are responsible for the following:
Knowing the rules of both the RSC community as a whole, as well as the rules pertaining to their conduct in discord and game.
Leading their franchise in a positive way and creating a positive environment for new players and helping players out when needed.
Drafting players wisely, making transactions for the good of their teams while not forgetting to be kind.
Minimizing problems caused to the league and the staff due to their actions and the actions of their players.
Acting as an example for other members of RSC EU, by acting maturely and following all rules of the RSC EU Discord and the RSCCEU.
Conduct themself in a sportsmanlike manner.
Minimise the number of forfeits encountered e.g where possible, rejecting forfeits when a forfeit would otherwise be taken for no other reason than to obtain a win, ensuring as many games are played as possible in order to maintain the appearance of the league and structures within.
Admins reserve the right to remove a GM at any point, without warning, if they feel that a GM is not meeting the above expectations. As an alternative, Admins may request the GM attend one or more meetings, sharing information about their activities in order to help the Admins determine if the GM should retain their position.
The position of General Manager is considered a privilege, not a right, for all members of RSC EU who achieve the position. All GMs are reviewed every season by reading feedback forms or following incidents of concern, and may lose their position to other candidates if the GM has shown themselves to be problematic.
GMs and potential GMs have to (re)apply prior to the new season to have a Franchise in the RSC. GMs have to meet certain criteria to ensure we are only accepting the most responsible applicants. All aspiring GMs must fill in the GM Application form during the off-season, no applications will be taken when a season is on-going. Applications which do not meet our minimum requirements may be denied, Example reasons can include: deemed too young or irresponsible, record of toxicity, failing to provide an acceptable logo or poor management of a Franchise in a previous season or in another partnered league.

3.2. GM/AGM/Captain Behavior

General Managers, AGMs and captains are expected to be trustworthy, mature, kind, and focused on helping their players and teams at all times. They should also be regularly available to their players and to staff in order to fulfill their responsibilities.
GMs, AGMs and Captains are responsible for the following:
Knowing the rules of both the RSC community as a whole, as well as the rules pertaining to their conduct in discord and game.
Leading their franchise in a positive way and creating a positive environment for new players and helping players out when needed.
Drafting players wisely, making transactions for the good of their teams while not forgetting to be kind.
Minimizing problems caused to the league and the staff due to their actions and the actions of their players.
Acting as an example for other members of RSC EU, by acting maturely and following all rules of the RSC EU Discord and the RSCCEU.
Conduct themself in a sportsmanlike manner.
Minimise the number of forfeits encountered e.g where possible, rejecting forfeits when a forfeit would otherwise be taken for no other reason than to obtain a win, ensuring as many games are played as possible in order to maintain the appearance of the league and structures within.
Admins reserve the right to remove a GM at any point, without warning, if they feel that a GM is not meeting the above expectations. As an alternative, Admins may request the GM attend one or more meetings, sharing information about their activities in order to help the Admins determine if the GM should retain their position.
The position of General Manager is considered a privilege, not a right, for all members of RSC EU who achieve the position. All GMs are reviewed every season by reading feedback forms or following incidents of concern, and may lose their position to other candidates if the GM has shown themselves to be problematic.
GMs and potential GMs have to (re)apply prior to the new season to have a Franchise in the RSC. GMs have to meet certain criteria to ensure we are only accepting the most responsible applicants. All aspiring GMs must fill in the GM Application form during the off-season, no applications will be taken when a season is on-going. Applications which do not meet our minimum requirements may be denied, Example reasons can include: deemed too young or irresponsible, record of toxicity, failing to provide an acceptable logo or poor management of a Franchise in a previous season or in another partnered league.

3.3. Privileged Knowledge

Some members of RSC EU (GMs, AGMs, Staff, Admins, and certain others) are privy to privileged knowledge. This knowledge falls into two groups.
The first group includes player Contract MMR Values (CMV’s), the Contract MMR formula, and related information, as well as certain topics indicated by Staff or Admins. Information in this group may not be shared with anyone outside of it prior to the draft. Once the Draft is over, the Contracts Sheet and Caps become public.
The second group includes transaction information for franchises, as well as certain topics and background Staff Channels as indicated by Staff or Admins. Information in this group may only be shared with the permission of the appropriate individual or individuals (which could be yourself).
This expectation of keeping certain knowledge secret continues even after you no longer have direct access to it.
Sharing this knowledge intentionally may lead to severe consequences, up to and including permanent removal from RSC EU.

3.3. Privileged Knowledge

Some members of RSC EU (GMs, AGMs, Staff, Admins, and certain others) are privy to privileged knowledge. This knowledge falls into two groups.
The first group includes player Contract MMR Values (CMV’s), the Contract MMR formula, and related information, as well as certain topics indicated by Staff or Admins. Information in this group may not be shared with anyone outside of it prior to the draft. Once the Draft is over, the Contracts Sheet and Caps become public.
The second group includes transaction information for franchises, as well as certain topics and background Staff Channels as indicated by Staff or Admins. Information in this group may only be shared with the permission of the appropriate individual or individuals (which could be yourself).
This expectation of keeping certain knowledge secret continues even after you no longer have direct access to it.
Sharing this knowledge intentionally may lead to severe consequences, up to and including permanent removal from RSC EU.

4. League Setup

4.1. General Manager Rules

General Managers (GMs) will be selected by the Admins from candidates who have requested to be considered for such a position and have been shortlisted from the interview carried out by the Admins based on their answers and experience.
GMs are not required to be a player for their team, though they are permitted to be. The GM must express their desire to be a player before the draft begins.
GMs are the ultimate authority for their team. This means a GM can delegate responsibilities to other members of their team. However, the GM will be the main point of contact to Admins, League Staff, and other teams’ GMs for all league activities, such as managing their rosters (trades/cuts/acquisitions, deciding who will play in the next match, etc).
GMs can nominate an Acting General Manager (AGM) who assumes the responsibilities of that GM in their absence.
The information shared with AGMs (channels, discussions, etc), should be kept confidential. (Section 3.3.1).
GMs are permitted to cut themselves from their team at any time post draft, if they wish. A GM who does this will not become a Free Agent, but they will be eligible to return to their own roster during the season.
A GM who wishes to return to their roster must treat this transaction the same as if they were picking up a Free Agent. Refer to section 4.5.6.1
If a GM who is not a player wishes to play in a future season, they must declare for the draft, and be drafted in the round which the Admins/League Staff specify.
If a General Manager or AGM wishes to try and sign a contracted player from someone else's roster, they must first contact the GM/AGM of the other team before initiating ANY contact with the player in question for permission to speak to them.

4.1. General Manager Rules

General Managers (GMs) will be selected by the Admins from candidates who have requested to be considered for such a position and have been shortlisted from the interview carried out by the Admins based on their answers and experience.
GMs are not required to be a player for their team, though they are permitted to be. The GM must express their desire to be a player before the draft begins.
GMs are the ultimate authority for their team. This means a GM can delegate responsibilities to other members of their team. However, the GM will be the main point of contact to Admins, League Staff, and other teams’ GMs for all league activities, such as managing their rosters (trades/cuts/acquisitions, deciding who will play in the next match, etc).
GMs can nominate an Acting General Manager (AGM) who assumes the responsibilities of that GM in their absence.
The information shared with AGMs (channels, discussions, etc), should be kept confidential. (Section 3.3.1).
GMs are permitted to cut themselves from their team at any time post draft, if they wish. A GM who does this will not become a Free Agent, but they will be eligible to return to their own roster during the season.
A GM who wishes to return to their roster must treat this transaction the same as if they were picking up a Free Agent. Refer to section 4.5.6.1
If a GM who is not a player wishes to play in a future season, they must declare for the draft, and be drafted in the round which the Admins/League Staff specify.
If a General Manager or AGM wishes to try and sign a contracted player from someone else's roster, they must first contact the GM/AGM of the other team before initiating ANY contact with the player in question for permission to speak to them.

4.2. Player Contracts

Players’ Contract MMR Value (CMV) is determined using a formula developed by the Admins and Staff, with the assistance of other advisors.
In the event that the Admin Team finds, or have been advised of any information that would alter a players current MMR, that is not justified as smurfing, the Admin team reserve the right to adjust the said player’s MMR value.
All new and returning players will have a potential Contract MMR Value (CMV) determined at the start of each new season. These are the official MMR Contract values to be used if the player signs a new contract at any point during the season.
Player Contract MMR calculations are based on up to the last 3 seasons worth of data in 2s and 3s, exceptions can be made under certain circumstances to the Admin Team’s discretion.
Prior to the draft, every player who signs up will be evaluated and assigned a Contract MMR Value (CMV) by the Admins/League Staff.
Each player drafted will be given a 2-season contract with the team that selected them at the end of roster lock.
If a season is ongoing when a contract is signed, that season counts as the first season of the contract, regardless of how much time remains in the season.
Any player who agrees to a contract with a Franchise can not be cut from the team until 2 regular season match days have passed, except during pre-season.
Players must only play for the team they are contracted with, except where indicated otherwise in these rules.
A player may request to be cut from their team, this request is to be honoured by the player’s franchise within 7 days. Under circumstances where cutting the player would leave a team with no options for a replacement, they are not required to honour the player’s request. (Proof of no options should be sent to Admins.)
A player may only request for or be cut twice in one season. Players will be permitted two strikes per season before they are then limited to rules of a TempFA.
Strikes will be given under circumstances where the player requests a cut without reasoning deemed proper by admins in order to combat premeditated rosters.
If the player is cut due to the decision made solely by their GM, they will only receive a strike should the reasoning be that of toxicity within their team or other behaviour deemed unsportsmanlike by the Admin team.
If a player can provide evidence that they actually left due to them being pushed out or receiving toxicity or abuse themselves, or extenuating circumstances that affect being on the team, they can provide this evidence to the Admins to determine whether or not this will result in a strike for their team count.
If a player leaves the franchise server to push a cut through and terminate their contract without speaking to or prior to their GM posting the cut, they will then be Suspended for the rest of the season.
If this is past the halfway mark of the season, the suspension will carry on until the end of the following Season.
Contracts are tracked by season, not by week.
Contracts progress at 23:59 CEST on the day after the last official RSC EU Championship event.
A GM may choose to update a player’s Current Effective Contract MMR, or promote them to the minimum individual player cap of the higher league in order to allow that player to qualify for that league.
Any free agent signing or contract renewal requires proof of agreement (screenshot) to be posted in the GM's transaction channel.

4.2. Player Contracts

Players’ Contract MMR Value (CMV) is determined using a formula developed by the Admins and Staff, with the assistance of other advisors.
In the event that the Admin Team finds, or have been advised of any information that would alter a players current MMR, that is not justified as smurfing, the Admin team reserve the right to adjust the said player’s MMR value.
All new and returning players will have a potential Contract MMR Value (CMV) determined at the start of each new season. These are the official MMR Contract values to be used if the player signs a new contract at any point during the season.
Player Contract MMR calculations are based on up to the last 3 seasons worth of data in 2s and 3s, exceptions can be made under certain circumstances to the Admin Team’s discretion.
Prior to the draft, every player who signs up will be evaluated and assigned a Contract MMR Value (CMV) by the Admins/League Staff.
Each player drafted will be given a 2-season contract with the team that selected them at the end of roster lock.
If a season is ongoing when a contract is signed, that season counts as the first season of the contract, regardless of how much time remains in the season.
Any player who agrees to a contract with a Franchise can not be cut from the team until 2 regular season match days have passed, except during pre-season.
Players must only play for the team they are contracted with, except where indicated otherwise in these rules.
A player may request to be cut from their team, this request is to be honoured by the player’s franchise within 7 days. Under circumstances where cutting the player would leave a team with no options for a replacement, they are not required to honour the player’s request. (Proof of no options should be sent to Admins.)
A player may only request for or be cut twice in one season. Players will be permitted two strikes per season before they are then limited to rules of a TempFA.
Strikes will be given under circumstances where the player requests a cut without reasoning deemed proper by admins in order to combat premeditated rosters.
If the player is cut due to the decision made solely by their GM, they will only receive a strike should the reasoning be that of toxicity within their team or other behaviour deemed unsportsmanlike by the Admin team.
If a player can provide evidence that they actually left due to them being pushed out or receiving toxicity or abuse themselves, or extenuating circumstances that affect being on the team, they can provide this evidence to the Admins to determine whether or not this will result in a strike for their team count.
If a player leaves the franchise server to push a cut through and terminate their contract without speaking to or prior to their GM posting the cut, they will then be Suspended for the rest of the season.
If this is past the halfway mark of the season, the suspension will carry on until the end of the following Season.
Contracts are tracked by season, not by week.
Contracts progress at 23:59 CEST on the day after the last official RSC EU Championship event.
A GM may choose to update a player’s Current Effective Contract MMR, or promote them to the minimum individual player cap of the higher league in order to allow that player to qualify for that league.
Any free agent signing or contract renewal requires proof of agreement (screenshot) to be posted in the GM's transaction channel.

4.3. Franchises, Teams & Rosters

Each franchise consists of a different total number of players depending on the amount of teams a GM has within the franchise.
There may not be more than four (4) players per team except during the period between the start of the draft and the Roster Lock following the draft.
Each team within a franchise consists of four (4) players. If a roster falls below 4 players then they need to return it to four within the space of 7 days of losing a player, otherwise they Forfeit each match that is scheduled after 7 days until replaced. Extenuating circumstances will be taken into account if the GM can prove they have messaged all of the FA pool and held tryouts to no avail. Reference: 4.3.2.2.
Teams may never have more than four (4) players during the season.
Teams may only be under the 4 player minimum count in exceptions where they have been found of no wrongdoing, or in the event that a player leaves the league, so long as it is evidential that the GM / AGM is actively looking to field the missing spot.
There are no restrictions on how many games one player can play in a match.
RSC Championship EU does not formally define starters or substitutes for teams. The existence, definition, and use of these roles is up to each individual General Manager.
GMs have final say on who will play in each match for their teams. They may delegate this role as desired. GMs are encouraged to communicate with their teams in regards to selecting who will play in each game.

4.3. Franchises, Teams & Rosters

Each franchise consists of a different total number of players depending on the amount of teams a GM has within the franchise.
There may not be more than four (4) players per team except during the period between the start of the draft and the Roster Lock following the draft.
Each team within a franchise consists of four (4) players. If a roster falls below 4 players then they need to return it to four within the space of 7 days of losing a player, otherwise they Forfeit each match that is scheduled after 7 days until replaced. Extenuating circumstances will be taken into account if the GM can prove they have messaged all of the FA pool and held tryouts to no avail. Reference: 4.3.2.2.
Teams may never have more than four (4) players during the season.
Teams may only be under the 4 player minimum count in exceptions where they have been found of no wrongdoing, or in the event that a player leaves the league, so long as it is evidential that the GM / AGM is actively looking to field the missing spot.
There are no restrictions on how many games one player can play in a match.
RSC Championship EU does not formally define starters or substitutes for teams. The existence, definition, and use of these roles is up to each individual General Manager.
GMs have final say on who will play in each match for their teams. They may delegate this role as desired. GMs are encouraged to communicate with their teams in regards to selecting who will play in each game.

4.3.6. Caps

Each team has an MMR cap. Every team in a league has the same cap.
The caps are adjusted at the beginning of every season, prior to the draft and are based on a formulation of Player Distribution and Contract MMR Value (CMV).
The exact values of the caps and the formulas are only provided to the GMs prior to draft but are public knowledge once the season starts, which allows Captains to be involved in picking the team regarding replacements and substitutes.
Each team must remain at or below their cap. Teams are not allowed to exceed their caps at any point, except during the period between the end of the previous season’s playoffs and the Roster Lock following the current season’s draft.
Re-signed players must stay on a roster through the draft. They cannot be cut anytime prior to the draft.

4.3.6. Caps

Each team has an MMR cap. Every team in a league has the same cap.
The caps are adjusted at the beginning of every season, prior to the draft and are based on a formulation of Player Distribution and Contract MMR Value (CMV).
The exact values of the caps and the formulas are only provided to the GMs prior to draft but are public knowledge once the season starts, which allows Captains to be involved in picking the team regarding replacements and substitutes.
Each team must remain at or below their cap. Teams are not allowed to exceed their caps at any point, except during the period between the end of the previous season’s playoffs and the Roster Lock following the current season’s draft.
Re-signed players must stay on a roster through the draft. They cannot be cut anytime prior to the draft.

4.3.7 Substitutions

Players on a team may substitute in for other players between games, but not during games.
A player may sub up to another team within the same franchise on the same match night, even if they play with a different team in their franchise at a different point in that night.
Players may not sub down to a team in a lower tier for any reason.
If a team cannot field a full roster of 3 for the match they will either play a player (or players) down or forfeit the match.
Players may substitute up from a lower tier during the playoffs, following the same rules as the regular season, with the following changes:
Each player may substitute up once during the entire playoffs, for an entire match night or fraction thereof.
They may play with their own team during any playoff night, even if they play with a different team in their franchise at a different point in that night.
No games will be delayed to benefit players who are substituting with another team.
In order to play in a series, a player must be on that team from the start of a series; they may not switch teams during concurrently-running matches.
All rostered players must play, at minimum, 20% of games during League Play, prior to the commencement of play offs.
If any rostered member of a team has not played at least 20% of games during league play, they will forfeit their spot in the upcoming playoffs.
Should a team change its roster, the number of games played will carry over from the player that is being replaced. (Player A has played =/>20% of games, the replacing player will join the team with those amount of games played)
A player who substitutes up to a higher tier in their franchise is not obligated to play a match that evening.

4.3.7 Substitutions

Players on a team may substitute in for other players between games, but not during games.
A player may sub up to another team within the same franchise on the same match night, even if they play with a different team in their franchise at a different point in that night.
Players may not sub down to a team in a lower tier for any reason.
If a team cannot field a full roster of 3 for the match they will either play a player (or players) down or forfeit the match.
Players may substitute up from a lower tier during the playoffs, following the same rules as the regular season, with the following changes:
Each player may substitute up once during the entire playoffs, for an entire match night or fraction thereof.
They may play with their own team during any playoff night, even if they play with a different team in their franchise at a different point in that night.
No games will be delayed to benefit players who are substituting with another team.
In order to play in a series, a player must be on that team from the start of a series; they may not switch teams during concurrently-running matches.
All rostered players must play, at minimum, 20% of games during League Play, prior to the commencement of play offs.
If any rostered member of a team has not played at least 20% of games during league play, they will forfeit their spot in the upcoming playoffs.
Should a team change its roster, the number of games played will carry over from the player that is being replaced. (Player A has played =/>20% of games, the replacing player will join the team with those amount of games played)
A player who substitutes up to a higher tier in their franchise is not obligated to play a match that evening.

4.4 Transactions

Transactions open for cuts at 00:01CEST, the day after playoffs conclude from the previous season.
Transactions open for signings at 00:01CEST, the week before draft day.
Transaction deadline for play-offs is 23:59 CEST, 2 match weeks before the start of playoffs. TempFA’s can still be used in League Play only during the deadline for the purpose of preventing FF’s late-season. Transactions do not reopen until 1 week before the next season's draft. (4.4.1)
A transaction may be processed during roster lock if it has been authorised by the Admins due to extenuating circumstances such as a player being banned from the server, in-game or leaving the RSC Server.
Any transaction requests posted up to the scheduled match time for a team will be handled by a Transaction Manager after the scheduled match has finished on that match day, provided that they are posted in the appropriate transaction channel, with all needed evidence, and satisfy all roster and other transaction rules.
If a Permanent or Temporary Signing is illegal, then the individual matches that the player got used in will result in a FF by the offending team. Management of a Franchise should be checking the transfer is within the rules prior to posting.
Transaction requests posted where the scheduled match time for a team has passed will be handled as follows:
Temporary Free Agent contract requests will be considered invalid;
Other transactions (e.g. trades, cuts, Free Agent pickups) will be processed after that day's matches complete and before the next match day's games start. Players cannot be cut or signed by a GM after the scheduled start time of a game.
If a team is currently under the required roster of 4 people, then the General Manager is able to use the teams’ remaining cap to make TempFA signings within that cap for a matchday, bypassing rule 4.5.6.2.2 (The temporary free agent’s contract MMR must be equal or lower than the substituted player’s contract MMR.)

4.4 Transactions

Transactions open for cuts at 00:01CEST, the day after playoffs conclude from the previous season.
Transactions open for signings at 00:01CEST, the week before draft day.
Transaction deadline for play-offs is 23:59 CEST, 2 match weeks before the start of playoffs. TempFA’s can still be used in League Play only during the deadline for the purpose of preventing FF’s late-season. Transactions do not reopen until 1 week before the next season's draft. (4.4.1)
A transaction may be processed during roster lock if it has been authorised by the Admins due to extenuating circumstances such as a player being banned from the server, in-game or leaving the RSC Server.
Any transaction requests posted up to the scheduled match time for a team will be handled by a Transaction Manager after the scheduled match has finished on that match day, provided that they are posted in the appropriate transaction channel, with all needed evidence, and satisfy all roster and other transaction rules.
If a Permanent or Temporary Signing is illegal, then the individual matches that the player got used in will result in a FF by the offending team. Management of a Franchise should be checking the transfer is within the rules prior to posting.
Transaction requests posted where the scheduled match time for a team has passed will be handled as follows:
Temporary Free Agent contract requests will be considered invalid;
Other transactions (e.g. trades, cuts, Free Agent pickups) will be processed after that day's matches complete and before the next match day's games start. Players cannot be cut or signed by a GM after the scheduled start time of a game.
If a team is currently under the required roster of 4 people, then the General Manager is able to use the teams’ remaining cap to make TempFA signings within that cap for a matchday, bypassing rule 4.5.6.2.2 (The temporary free agent’s contract MMR must be equal or lower than the substituted player’s contract MMR.)

4.5. Trades

If mutually agreed upon by the GMs of all teams involved, players may be traded between teams pending league approval, so long as it does not cause a team to exceed the MMR cap.
This is a trade of the player and their contract. Their MMR and the length of their contract will not change during a trade.
Draft picks are allowed to be traded.
Only picks for the next draft can be traded except during the offseason, when draft picks for the next 2 drafts can be traded. Examples: During the season 1 regular season, only draft picks for the season 2 draft can be traded. During the offseason prior to the season 2 draft, only draft picks for the season 2 and 3 drafts can be traded.

4.5. Trades

If mutually agreed upon by the GMs of all teams involved, players may be traded between teams pending league approval, so long as it does not cause a team to exceed the MMR cap.
This is a trade of the player and their contract. Their MMR and the length of their contract will not change during a trade.
Draft picks are allowed to be traded.
Only picks for the next draft can be traded except during the offseason, when draft picks for the next 2 drafts can be traded. Examples: During the season 1 regular season, only draft picks for the season 2 draft can be traded. During the offseason prior to the season 2 draft, only draft picks for the season 2 and 3 drafts can be traded.

4.5.4. Cuts

All players are subject to be cut from their team at any time, and for any reason, by their GM.
A drafted player may not request to be cut post-draft until the end of Week 1 of League Play, unless it is solely the decision of the GM to cut the player, or the player is traded to another franchise for a player in return.
If a player does request a cut prior to the end of Week 1, the player in question will be suspended until the end of Week 4 of League Play.
A cut player cannot be picked up by the same team until two match days have passed.

4.5.4. Cuts

All players are subject to be cut from their team at any time, and for any reason, by their GM.
A drafted player may not request to be cut post-draft until the end of Week 1 of League Play, unless it is solely the decision of the GM to cut the player, or the player is traded to another franchise for a player in return.
If a player does request a cut prior to the end of Week 1, the player in question will be suspended until the end of Week 4 of League Play.
A cut player cannot be picked up by the same team until two match days have passed.

4.5.5. Promotions

If a GM decides to promote a player within their franchise, there must be an open position available on the team that player is being promoted to, or the GM must declare which player is being relegated or cut while making the promotion.
Once a player has been promoted, they remain at the minimum Contract MMR value of the Tier above until the current season has ended. If they are cut by the Franchise, they can return to their Base MMR prior to promotion but cannot be on that Franchise for the rest of the season.
If a General Manager has promoted themself AFTER the draft has occurred, then they can return to their base MMR and the tier below once they want to terminate the promotion due to being tied to that franchise as the manager.

The player and GM must both agree to this move in writing before it can take effect.

Players promoted can play on the same match day, so long as it does not cause any team to exceed the MMR cap.

4.5.5. Promotions

If a GM decides to promote a player within their franchise, there must be an open position available on the team that player is being promoted to, or the GM must declare which player is being relegated or cut while making the promotion.
Once a player has been promoted, they remain at the minimum Contract MMR value of the Tier above until the current season has ended. If they are cut by the Franchise, they can return to their Base MMR prior to promotion but cannot be on that Franchise for the rest of the season.
If a General Manager has promoted themself AFTER the draft has occurred, then they can return to their base MMR and the tier below once they want to terminate the promotion due to being tied to that franchise as the manager.

The player and GM must both agree to this move in writing before it can take effect.

Players promoted can play on the same match day, so long as it does not cause any team to exceed the MMR cap.

4.5.6. Free Agents

Free Agents have the option to choose which franchise to join if multiple franchises make offers, and they can choose to decline all offers to remain a Free Agent with no consequences. Refer to section 4.3 for contract information.
GMs and Free Agents may sign Free Agent Temporary Contracts for one match day. The Free Agent’s contract MMR replaces the absent player’s contract MMR.
The temporary free agent’s contract MMR must be equal or lower than the substituted player’s contract MMR.
The replaced player cannot play on that team that match day.
This temporary contract requires the GM to play the Free Agent for at least one individual game that match day.
Free Agents must be signed before scheduled match time on the match day.
Players that have designated themselves as a Permanent Free Agent may not sign with any team permanently during a season and must remain a free agent throughout.
New players may be brought into RSCC EU mid-season as FAs dependent on the number of FAs currently active. Whether or not players signing up post draft will be moved to regular Free Agency is down to the discretion of the Admin Team.

4.5.6. Free Agents

Free Agents have the option to choose which franchise to join if multiple franchises make offers, and they can choose to decline all offers to remain a Free Agent with no consequences. Refer to section 4.3 for contract information.
GMs and Free Agents may sign Free Agent Temporary Contracts for one match day. The Free Agent’s contract MMR replaces the absent player’s contract MMR.
The temporary free agent’s contract MMR must be equal or lower than the substituted player’s contract MMR.
The replaced player cannot play on that team that match day.
This temporary contract requires the GM to play the Free Agent for at least one individual game that match day.
Free Agents must be signed before scheduled match time on the match day.
Players that have designated themselves as a Permanent Free Agent may not sign with any team permanently during a season and must remain a free agent throughout.
New players may be brought into RSCC EU mid-season as FAs dependent on the number of FAs currently active. Whether or not players signing up post draft will be moved to regular Free Agency is down to the discretion of the Admin Team.

4.5.7. Inactive Reserve

Each team within a franchise will receive one Inactive Reserve (IR) spot. GMs are allowed to move players to the IR spot at any point before the transaction deadline as long as said player has been on the team for at least two regular season match days in the current season. By moving a player to the team’s IR, the GM opens up a spot on the team’s active roster that will need to be filled.
The IR player's MMR will not count towards the team's overall cap, and the replacement player's MMR is only limited by the team's cap.
For a GM to move a player to IR, they must provide a screenshot from said player stating that they are going to be inactive with an estimated return time. When a player returns from IR, the GM must provide a screenshot with date and time showing that the player is ready to return to the league.
Any player that is moved to their team's IR spot must remain on that team’s IR for at least 4 match days.
Upon the player’s return, the GM who moved the player to the IR gets right of first refusal. Said GM must decide if they want to keep the player returning from IR and cut another player or allow the player returning from IR to continue on to Free Agency. This decision must be made before the start of the next match day and the returning player is not allowed to play until a decision is posted in the transaction channel.
If a player is on IR after the transaction deadline has passed they will not be allowed to play the rest of the season.
At the beginning of each offseason all the players who ended the previous season on IR will be removed from IR and their contract will go down by 1 season.
In the event of a player finishing the season on Inactive Reserve on a Team Roster, and the Team winning Play-Offs, they will be included as a winner of the RSCC if they have played at least one series (4 games) for the roster.

4.5.7. Inactive Reserve

Each team within a franchise will receive one Inactive Reserve (IR) spot. GMs are allowed to move players to the IR spot at any point before the transaction deadline as long as said player has been on the team for at least two regular season match days in the current season. By moving a player to the team’s IR, the GM opens up a spot on the team’s active roster that will need to be filled.
The IR player's MMR will not count towards the team's overall cap, and the replacement player's MMR is only limited by the team's cap.
For a GM to move a player to IR, they must provide a screenshot from said player stating that they are going to be inactive with an estimated return time. When a player returns from IR, the GM must provide a screenshot with date and time showing that the player is ready to return to the league.
Any player that is moved to their team's IR spot must remain on that team’s IR for at least 4 match days.
Upon the player’s return, the GM who moved the player to the IR gets right of first refusal. Said GM must decide if they want to keep the player returning from IR and cut another player or allow the player returning from IR to continue on to Free Agency. This decision must be made before the start of the next match day and the returning player is not allowed to play until a decision is posted in the transaction channel.
If a player is on IR after the transaction deadline has passed they will not be allowed to play the rest of the season.
At the beginning of each offseason all the players who ended the previous season on IR will be removed from IR and their contract will go down by 1 season.
In the event of a player finishing the season on Inactive Reserve on a Team Roster, and the Team winning Play-Offs, they will be included as a winner of the RSCC if they have played at least one series (4 games) for the roster.

4.6. Game Rules & Information

For each match, four (4) games will be played. Each match will be between two teams. All standings will refer to games and not matches. Matches are used only to clarify the setup of each night’s games.
League matches will only be played on maps from the current competitive rotation.
Games will be played with default server settings.
Team colours for the lobby must be default colours.
Team colours can be Red and Blue for officially streamed RSC EU games only, for the purpose of the Bakkesmod Overlays and production value.
A person may be in both match team comms and spectating the active match at the same time. Only one Spectator per team is allowed in the lobby, whether this be the 4 man roster, coach, streamer or someone spectating is down to the team.
Home team creates the server and does not join the game.
The match must be played on a European server.
The home team may select the map used for the game, the map must be a map from the competitive playlist map pool, excluding Salty Shores (and variants), Neo Tokyo, Aquadome and Neon Fields.
When the home team creates the server, it is assumed that you are ready to play. After the away team joins the server, the away team must be the first to join the match. It is assumed that when the away team joins a team in the server, they are ready to play. If the away team is not the first to join a team in the server, the server must be remade. This is to keep the games on time and fair between everyone, by ensuring that a team will not join when the other team is not ready. You are strongly encouraged to take a screenshot or otherwise record evidence of the situation in the event that another member contests what happened.
A server can be remade if a player has connection issues, or if a player joins mid-match (in lieu of a forfeit), and it is both within the first minute of a game and before a goal is scored. A single requested server change is allowed per team per two games of the match when asked in game chat. You are strongly encouraged to take a screenshot or otherwise record evidence of the situation in the event that another member contests what happened.
Bots should be turned off prior to games being made, however if bots come into play during the first minute, and before an opposing goal has been scored, the match can be remade. If it is after the remake period, and bots come into play, the home team will forfeit the match.
Teams MUST join/start their match server at the scheduled match time, unless otherwise agreed upon for another time by the respective GMs, AGMs or Captains and they have notified the League Staff in their respective scheduling channels.
A forfeit counter will start at 10 minutes past the agreed upon match time for any team that is late, not showing up or having other issues that prevent them joining in time. Every 5 minutes thereafter can be taken as a forfeit from the offending team. (In accordance with Rule 3.2.2.7, if the team receiving the Forfeit has the time to play the game out then do so to maintain integrity of the league.)
In the event of matches such as playoffs or any game / event that is being live streamed, forfeits are decided at the Admin Team’s discretion to ensure that the quality of livestreams and the light in which the RSC community is portrayed is not negatively impacted, especially so during major events and player attraction.
No one is allowed to join the server of a game in progress, only between games.
No one is allowed to join (or rejoin) a game in progress except for the six active players in that game.
If a player disconnects mid-game, they are allowed to join back as soon as possible.
If someone who is associated with a team (GM or player) joins mid-game, that team will forfeit the game, as elaborated in 4.6.5.5.
If someone not associated with either team joins, the game result will stand.
If both teams agree, the game may instead be restarted if they felt the joining impacted the outcome of the game or a play within it. The teams must communicate this by the end of the first pause in play following the join (such as a goal replay or countdown).
If the player is a member of an RSC EU team, that player will receive a Match suspension.
If the join occurred and is undone when the game is not in progress (before the five minute game timer begins counting down), it is instead uses the following:
The first time in a series that a team has this issue, the game will be restarted to ensure kickoffs are fair.
The second time a team has this issue, that team will forfeit the game.
If the person joining is on neither team, then a restart will occur, and the individual will receive suspensions in place of forfeits on the second and later examples of this.
A team whose opponent forfeits a game may choose to decline the forfeit.
If the game was completed, the stats as recorded at the end of the game stand.
If the game was not completed due to one team leaving early (and therefore forfeiting), the team that remains should take their screenshot at the moment the last player on the forfeiting team leaves the game, and should stay in the game until the game completes.
The forfeiting team receives no stats from the scoreboard for any player who did not complete the game.
A team may choose to play the match as a 2v3 instead of forfeiting if they do not have the correct amount of players available.
Match stats will only be recorded in a 2v3 if the team that has 2 players wins the series. Any other result will be recorded as no stats.
Server Crashes Mid Game
Should a server crash during the match, but no goals have been scored, the game is restarted from the beginning.
If the server crashes during the match and goals have been scored the server is remade, and the score line is recreated. The last goal should be scored at whatever time was left on the clock. Ensure that in these cases, you obtain as much evidence as possible should disputes be raised. No stats will be recorded for this game.
If the server crashes whilst a game is in overtime, the game will be played until a goal is scored. No stats will be recorded for this game.
If the game is being started from the beginning, substitutions will be allowed. Should the game be remade from the middle of the match, or during overtime, the same roster that was previously playing must play again.

4.6. Game Rules & Information

For each match, four (4) games will be played. Each match will be between two teams. All standings will refer to games and not matches. Matches are used only to clarify the setup of each night’s games.
League matches will only be played on maps from the current competitive rotation.
Games will be played with default server settings.
Team colours for the lobby must be default colours.
Team colours can be Red and Blue for officially streamed RSC EU games only, for the purpose of the Bakkesmod Overlays and production value.
A person may be in both match team comms and spectating the active match at the same time. Only one Spectator per team is allowed in the lobby, whether this be the 4 man roster, coach, streamer or someone spectating is down to the team.
Home team creates the server and does not join the game.
The match must be played on a European server.
The home team may select the map used for the game, the map must be a map from the competitive playlist map pool, excluding Salty Shores (and variants), Neo Tokyo, Aquadome and Neon Fields.
When the home team creates the server, it is assumed that you are ready to play. After the away team joins the server, the away team must be the first to join the match. It is assumed that when the away team joins a team in the server, they are ready to play. If the away team is not the first to join a team in the server, the server must be remade. This is to keep the games on time and fair between everyone, by ensuring that a team will not join when the other team is not ready. You are strongly encouraged to take a screenshot or otherwise record evidence of the situation in the event that another member contests what happened.
A server can be remade if a player has connection issues, or if a player joins mid-match (in lieu of a forfeit), and it is both within the first minute of a game and before a goal is scored. A single requested server change is allowed per team per two games of the match when asked in game chat. You are strongly encouraged to take a screenshot or otherwise record evidence of the situation in the event that another member contests what happened.
Bots should be turned off prior to games being made, however if bots come into play during the first minute, and before an opposing goal has been scored, the match can be remade. If it is after the remake period, and bots come into play, the home team will forfeit the match.
Teams MUST join/start their match server at the scheduled match time, unless otherwise agreed upon for another time by the respective GMs, AGMs or Captains and they have notified the League Staff in their respective scheduling channels.
A forfeit counter will start at 10 minutes past the agreed upon match time for any team that is late, not showing up or having other issues that prevent them joining in time. Every 5 minutes thereafter can be taken as a forfeit from the offending team. (In accordance with Rule 3.2.2.7, if the team receiving the Forfeit has the time to play the game out then do so to maintain integrity of the league.)
In the event of matches such as playoffs or any game / event that is being live streamed, forfeits are decided at the Admin Team’s discretion to ensure that the quality of livestreams and the light in which the RSC community is portrayed is not negatively impacted, especially so during major events and player attraction.
No one is allowed to join the server of a game in progress, only between games.
No one is allowed to join (or rejoin) a game in progress except for the six active players in that game.
If a player disconnects mid-game, they are allowed to join back as soon as possible.
If someone who is associated with a team (GM or player) joins mid-game, that team will forfeit the game, as elaborated in 4.6.5.5.
If someone not associated with either team joins, the game result will stand.
If both teams agree, the game may instead be restarted if they felt the joining impacted the outcome of the game or a play within it. The teams must communicate this by the end of the first pause in play following the join (such as a goal replay or countdown).
If the player is a member of an RSC EU team, that player will receive a Match suspension.
If the join occurred and is undone when the game is not in progress (before the five minute game timer begins counting down), it is instead uses the following:
The first time in a series that a team has this issue, the game will be restarted to ensure kickoffs are fair.
The second time a team has this issue, that team will forfeit the game.
If the person joining is on neither team, then a restart will occur, and the individual will receive suspensions in place of forfeits on the second and later examples of this.
A team whose opponent forfeits a game may choose to decline the forfeit.
If the game was completed, the stats as recorded at the end of the game stand.
If the game was not completed due to one team leaving early (and therefore forfeiting), the team that remains should take their screenshot at the moment the last player on the forfeiting team leaves the game, and should stay in the game until the game completes.
The forfeiting team receives no stats from the scoreboard for any player who did not complete the game.
A team may choose to play the match as a 2v3 instead of forfeiting if they do not have the correct amount of players available.
Match stats will only be recorded in a 2v3 if the team that has 2 players wins the series. Any other result will be recorded as no stats.
Server Crashes Mid Game
Should a server crash during the match, but no goals have been scored, the game is restarted from the beginning.
If the server crashes during the match and goals have been scored the server is remade, and the score line is recreated. The last goal should be scored at whatever time was left on the clock. Ensure that in these cases, you obtain as much evidence as possible should disputes be raised. No stats will be recorded for this game.
If the server crashes whilst a game is in overtime, the game will be played until a goal is scored. No stats will be recorded for this game.
If the game is being started from the beginning, substitutions will be allowed. Should the game be remade from the middle of the match, or during overtime, the same roster that was previously playing must play again.

4.6.11. Results

It is the responsibility of both GMs/AGMs/appointed team captains to report the scores for your match, however it is solely the responsibility of the GM to ensure that games are being scheduled by those appointed.
It is the responsibility of the GM to coordinate with their team to make sure that someone playing in each of the league’s matches is able to take a screenshot or provide a replay group.
Replays of a Series must be linked and grouped to a player involved in the game on Ballchasing.com and then posted in the relevant score-reporting channels in Discord by the captain or designated person.
Match results should be posted in the relevant Discord score reporting channels by no later than 24 hours after the scheduled match start time, except Sundays where the match should be reported by Midnight CEST due to the end of the gameweek.
Failure to post results with a Ballchasing link to the corresponding match in 4.6.10.4 will result in punishments from the Stats Committee or Admin Team. These punishments start at 1) Warning 2) No Game Stats Recorded 3) Forfeiture of the match - for the offending team(s).
Player stats will be recorded as is on Ballchasing.
In the event that players are all console players, they should record the games via screenshots of the post game scoreboard, report the score as normal in the relevant reporting channel and contact the Stats Committee Head with the relevant screenshots and game title.

4.6.11. Results

It is the responsibility of both GMs/AGMs/appointed team captains to report the scores for your match, however it is solely the responsibility of the GM to ensure that games are being scheduled by those appointed.
It is the responsibility of the GM to coordinate with their team to make sure that someone playing in each of the league’s matches is able to take a screenshot or provide a replay group.
Replays of a Series must be linked and grouped to a player involved in the game on Ballchasing.com and then posted in the relevant score-reporting channels in Discord by the captain or designated person.
Match results should be posted in the relevant Discord score reporting channels by no later than 24 hours after the scheduled match start time, except Sundays where the match should be reported by Midnight CEST due to the end of the gameweek.
Failure to post results with a Ballchasing link to the corresponding match in 4.6.10.4 will result in punishments from the Stats Committee or Admin Team. These punishments start at 1) Warning 2) No Game Stats Recorded 3) Forfeiture of the match - for the offending team(s).
Player stats will be recorded as is on Ballchasing.
In the event that players are all console players, they should record the games via screenshots of the post game scoreboard, report the score as normal in the relevant reporting channel and contact the Stats Committee Head with the relevant screenshots and game title.

4.7 Season Overview

4.7.1. The Draft

The first official event in each season of RSC Championship EU is the draft. The draft is a way to assign new players to franchises and is held on a Staff-selected date and time.
All players who sign up will be researched by the League Staff prior to the draft for data about their MMR. This data will be shared openly with all GMs prior to the draft, and GMs are encouraged to do any additional research on their own which they believe will help them have a good draft class.
All players who wish to play in RSC Championship EU must enter via the draft process. All new players will be drafted.
Free Agents that are not signed by a team by the draft deadline date are placed in the draft.
The draft consists of all new players who have registered for the season but have not participated in a prior season of RSC Championship EU, any Free Agents who are placed in the draft, currently rostered players, and any GMs who intend to play this season but were not on a team at the end of the preceding season.
The draft is divided into one section for each tier. Players are placed into the draft section based on what tier they are eligible for.
General Managers only have draft picks for the tiers in which they have teams.
GMs who have players in the draft must spend draft picks on those players. These fall into rounds specified by league staff.
A player may request the Admins to play in a higher tier prior to draft and placed at the minimum value for the higher tier, on the understanding of Rule 4.5.6.2 (staying in the requested Tier for the full season.)
GMs must note if they are declaring a player into a higher MMR tier than that player is eligible for by resigning.
MMR will be calculated and shown what MMR ranges warrant loss of picks.
If a GM has more than 1 player in the same round (determined by MMR), they will be forced to pick higher than the current. Example: Two - 2nd round picks, lose a 1st round pick
If a GM does not have any picks available in that tier’s draft, they must give up current players to Free Agency to accommodate.
Example: Current roster has two - 2nd round players  and one - 1st round player I want to keep. If I give up one of the 2nd rounders or the 1st round player, I am not in debt of picks.
Concerning GMs who will also play on their team: the League Staff will mandate to you what round of the draft that you must select yourself. This is non-negotiable. All players who signed up will be split into tiers based on their MMR and Returning players given a certain number for a “Keeper Pick” based on the order they appear on the Tier Maker.
The draft is held live. All GMs are required to be present in the GM Room Discord channel (or another channel as indicated by League Staff) for the duration of the draft. See section 4.7.1.14 for when a GM cannot be present.
All picks are dependent on the approval of the League Staff.
Every GM will receive a pick in the last round of the draft for every tier that they have a team for. These picks may be used to retain players in the last round, even if the number of players drafted ends before that pick. These picks are able to be traded, but GMs are aware that these picks may not be available to utilize if the pool of players ends before that pick can be used.
Draft Order
Different per tier (so each section of the draft has its own order)
Draft pick choice is determined by lottery. Each tier will have its own lottery. All Franchises will participate in the lottery. The lottery will determine every single pick choice for the Franchises involved. The lottery will not occur until a preliminary draft board has been made so that franchises will have an idea of where they will need to keep any returning players.
It would be a snake draft, not straight. The whole order would be snaked, including new players.
GMs will draft players until all available players have been drafted. As this will put them over the total allotted roster spots, they will need to determine who to release from their team into Free Agency no later than the day before the first match day.
If a GM cannot be present for the entire draft, they may indicate a player on their team who will continue making picks on behalf of the GM. These picks are made as if the GM had made them, and are considered official. All rules regarding GM knowledge, including not revealing Contract MMR, must continue to be followed. Any part of the draft rules which apply to GMs otherwise apply to the selected player during the draft.
If a GM or their representative does not select a pick in a reasonable timeframe as determined by League Staff or is unable to continue the draft, their pick will be selected by League Staff each round based on the highest available MMR player.

4.7.1. The Draft

The first official event in each season of RSC Championship EU is the draft. The draft is a way to assign new players to franchises and is held on a Staff-selected date and time.
All players who sign up will be researched by the League Staff prior to the draft for data about their MMR. This data will be shared openly with all GMs prior to the draft, and GMs are encouraged to do any additional research on their own which they believe will help them have a good draft class.
All players who wish to play in RSC Championship EU must enter via the draft process. All new players will be drafted.
Free Agents that are not signed by a team by the draft deadline date are placed in the draft.
The draft consists of all new players who have registered for the season but have not participated in a prior season of RSC Championship EU, any Free Agents who are placed in the draft, currently rostered players, and any GMs who intend to play this season but were not on a team at the end of the preceding season.
The draft is divided into one section for each tier. Players are placed into the draft section based on what tier they are eligible for.
General Managers only have draft picks for the tiers in which they have teams.
GMs who have players in the draft must spend draft picks on those players. These fall into rounds specified by league staff.
A player may request the Admins to play in a higher tier prior to draft and placed at the minimum value for the higher tier, on the understanding of Rule 4.5.6.2 (staying in the requested Tier for the full season.)
GMs must note if they are declaring a player into a higher MMR tier than that player is eligible for by resigning.
MMR will be calculated and shown what MMR ranges warrant loss of picks.
If a GM has more than 1 player in the same round (determined by MMR), they will be forced to pick higher than the current. Example: Two - 2nd round picks, lose a 1st round pick
If a GM does not have any picks available in that tier’s draft, they must give up current players to Free Agency to accommodate.
Example: Current roster has two - 2nd round players  and one - 1st round player I want to keep. If I give up one of the 2nd rounders or the 1st round player, I am not in debt of picks.
Concerning GMs who will also play on their team: the League Staff will mandate to you what round of the draft that you must select yourself. This is non-negotiable. All players who signed up will be split into tiers based on their MMR and Returning players given a certain number for a “Keeper Pick” based on the order they appear on the Tier Maker.
The draft is held live. All GMs are required to be present in the GM Room Discord channel (or another channel as indicated by League Staff) for the duration of the draft. See section 4.7.1.14 for when a GM cannot be present.
All picks are dependent on the approval of the League Staff.
Every GM will receive a pick in the last round of the draft for every tier that they have a team for. These picks may be used to retain players in the last round, even if the number of players drafted ends before that pick. These picks are able to be traded, but GMs are aware that these picks may not be available to utilize if the pool of players ends before that pick can be used.
Draft Order
Different per tier (so each section of the draft has its own order)
Draft pick choice is determined by lottery. Each tier will have its own lottery. All Franchises will participate in the lottery. The lottery will determine every single pick choice for the Franchises involved. The lottery will not occur until a preliminary draft board has been made so that franchises will have an idea of where they will need to keep any returning players.
It would be a snake draft, not straight. The whole order would be snaked, including new players.
GMs will draft players until all available players have been drafted. As this will put them over the total allotted roster spots, they will need to determine who to release from their team into Free Agency no later than the day before the first match day.
If a GM cannot be present for the entire draft, they may indicate a player on their team who will continue making picks on behalf of the GM. These picks are made as if the GM had made them, and are considered official. All rules regarding GM knowledge, including not revealing Contract MMR, must continue to be followed. Any part of the draft rules which apply to GMs otherwise apply to the selected player during the draft.
If a GM or their representative does not select a pick in a reasonable timeframe as determined by League Staff or is unable to continue the draft, their pick will be selected by League Staff each round based on the highest available MMR player.

4.7.2. Pre-Season

Pre-Season lasts from the season’s draft until the official Roster Lock date. Roster lock is the Sunday before the actual season (Matchweek 1) starts.
After the draft, there will be 2 Pre-Season match days, flexi-scheduled after the draft.
First Cut day is the Wednesday prior to Roster Lock at 23:59 CEST. GMs must cut the franchise down to Max Team Size + 1 in each tier. Examples: Major has 6 players and Minor has 4 players. The Major team has to cut a player to bring it to 5 and the Minor team does not have to cut a player as they are already at Max Team Size. This allows cut players time to find other teams and also prevents stockpiling of players post draft.

4.7.2. Pre-Season

Pre-Season lasts from the season’s draft until the official Roster Lock date. Roster lock is the Sunday before the actual season (Matchweek 1) starts.
After the draft, there will be 2 Pre-Season match days, flexi-scheduled after the draft.
First Cut day is the Wednesday prior to Roster Lock at 23:59 CEST. GMs must cut the franchise down to Max Team Size + 1 in each tier. Examples: Major has 6 players and Minor has 4 players. The Major team has to cut a player to bring it to 5 and the Minor team does not have to cut a player as they are already at Max Team Size. This allows cut players time to find other teams and also prevents stockpiling of players post draft.

4.7.3. Regular Season

During the season, each team plays other teams twice in their league.
Default match times are Monday and Wednesday at 21:00 CEST which are used in cases of non-scheduled matches.
Should teams not have a match scheduled by Sunday, 23:59 CEST a week prior to the games corresponding match week, they will be required to play their matches on a default day of the Scheduling Committees choosing at default times. (4.7.3.2)
Both GMs or their representatives must agree to any rescheduled matches, and they must both notify a League Staff of the new match time by posting afresh (not editing the original) in their respective scheduling channels.
Matches can be rescheduled to anytime within the corresponding week during the season as long as the request is prior to the previously agreed upon and scheduled match time should both team captains come to an agreement, in the event that a match is being rescheduled in lieu of a forfeit, the rescheduled time must be posted in the relevant scheduling channels by 23:59 CEST the day of the originally scheduled match.
A match must be rescheduled and announced by GMs, AGMs or Captains in their respective scheduling channels at least prior to the start of the currently scheduled match time. There is no limit to the number of times a match can be rescheduled.
If the match is rescheduled, the new match time will be treated as equivalent to the original match time for the purposes of all rules contained in this document.
Should special circumstances occur, a Contingency Day can be used to reschedule matches if sanctioned by League Staff.
If teams within the same division have the same regular season win percentage, ties between the teams will be resolved using the following tiebreakers:
Head to head record.
Overall goal differential.
Goals scored.
Cross-Conference match results.
Draw lots.

4.7.3. Regular Season

During the season, each team plays other teams twice in their league.
Default match times are Monday and Wednesday at 21:00 CEST which are used in cases of non-scheduled matches.
Should teams not have a match scheduled by Sunday, 23:59 CEST a week prior to the games corresponding match week, they will be required to play their matches on a default day of the Scheduling Committees choosing at default times. (4.7.3.2)
Both GMs or their representatives must agree to any rescheduled matches, and they must both notify a League Staff of the new match time by posting afresh (not editing the original) in their respective scheduling channels.
Matches can be rescheduled to anytime within the corresponding week during the season as long as the request is prior to the previously agreed upon and scheduled match time should both team captains come to an agreement, in the event that a match is being rescheduled in lieu of a forfeit, the rescheduled time must be posted in the relevant scheduling channels by 23:59 CEST the day of the originally scheduled match.
A match must be rescheduled and announced by GMs, AGMs or Captains in their respective scheduling channels at least prior to the start of the currently scheduled match time. There is no limit to the number of times a match can be rescheduled.
If the match is rescheduled, the new match time will be treated as equivalent to the original match time for the purposes of all rules contained in this document.
Should special circumstances occur, a Contingency Day can be used to reschedule matches if sanctioned by League Staff.
If teams within the same division have the same regular season win percentage, ties between the teams will be resolved using the following tiebreakers:
Head to head record.
Overall goal differential.
Goals scored.
Cross-Conference match results.
Draw lots.

4.7.4. Playoffs

Playoff structure and scheduling is determined and publicly released by the Admin Team by draft day at the latest.
In the case of a roster winning the Championship, individual players must have played a minimum of one series on that roster to be able to receive any award or trophy. This includes people subbing up from a lower tier during play-offs.

4.7.4. Playoffs

Playoff structure and scheduling is determined and publicly released by the Admin Team by draft day at the latest.
In the case of a roster winning the Championship, individual players must have played a minimum of one series on that roster to be able to receive any award or trophy. This includes people subbing up from a lower tier during play-offs.

4.7.5. Premier Tier

Premier Tier will follow all the general rules of RSC and the rules of the other Tiers apart from the Draft (4.7.1.) and when replacing a player for a Match in 4.5.6.2.1 The temporary free agent’s contract MMR must be equal or lower than the substituted player’s contract MMR. (Due to Premier being uncapped.)

4.7.5. Premier Tier

Premier Tier will follow all the general rules of RSC and the rules of the other Tiers apart from the Draft (4.7.1.) and when replacing a player for a Match in 4.5.6.2.1 The temporary free agent’s contract MMR must be equal or lower than the substituted player’s contract MMR. (Due to Premier being uncapped.)

5. Reinstatement & Probationary Periods

5.1. Purpose

The purpose of this section is to outline the process through which currently banned players can return to the RSC Discord or the RSCC, including the Probationary Period they will be under upon returning from a ban.

5.1. Purpose

The purpose of this section is to outline the process through which currently banned players can return to the RSC Discord or the RSCC, including the Probationary Period they will be under upon returning from a ban.

5.2. Reinstatement

A player must serve at the minimum a full one-season ban after being removed from the league. Punishments can go higher on Admin discretion as per the rules sheet. Reinstatement is automatic and requires no appeal process. Upon being banned, the player should receive the date that they are eligible to be reinstated. Should a player re-join the league after receiving a temporary ban from the league that was not related to a game ban, the player will be placed on a probation period of 1 calendar month. If the player commits an offence that would otherwise result in a warning or any higher punishment, that player will be permanently removed from RSC. If a player commits an offence after their probation period ends, they will be placed on another probation of 1 calendar month.

5.2. Reinstatement

A player must serve at the minimum a full one-season ban after being removed from the league. Punishments can go higher on Admin discretion as per the rules sheet. Reinstatement is automatic and requires no appeal process. Upon being banned, the player should receive the date that they are eligible to be reinstated. Should a player re-join the league after receiving a temporary ban from the league that was not related to a game ban, the player will be placed on a probation period of 1 calendar month. If the player commits an offence that would otherwise result in a warning or any higher punishment, that player will be permanently removed from RSC. If a player commits an offence after their probation period ends, they will be placed on another probation of 1 calendar month.

5.3 Conduct outside of RSC domain

If a player is found out for any gross misconduct anywhere outside of the RSC umbrella, is acting in a way that would insight defamation of the league or acting inappropriately with and/or against members of the RSC playerbase, the player in question will be muted in the RSC Discord until a decision is made by the Admin and/or Moderator team on what further actions to take. Should enough evidence be provided that would make it appropriate to hand out punishments for the offending player, it will fall to the discretion of the Admin and/or Moderator team to deem what punishment is most suitable. If the offending player(s) are deemed not to be deserving of any punishment, they will be unmuted in the RSC Discord with no further action taken.

5.3 Conduct outside of RSC domain

If a player is found out for any gross misconduct anywhere outside of the RSC umbrella, is acting in a way that would insight defamation of the league or acting inappropriately with and/or against members of the RSC playerbase, the player in question will be muted in the RSC Discord until a decision is made by the Admin and/or Moderator team on what further actions to take. Should enough evidence be provided that would make it appropriate to hand out punishments for the offending player, it will fall to the discretion of the Admin and/or Moderator team to deem what punishment is most suitable. If the offending player(s) are deemed not to be deserving of any punishment, they will be unmuted in the RSC Discord with no further action taken.